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On To The Game Store
November 06, 2024
by
Noggin Means Brains
So after a break of several months, we've decided to come back to this game and build it out for the Google Play Store. This means a new UI (with better fonts) and a redo of the graphics. It also mean...
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Aesthetics, high cost or cool primitives?
September 06, 2024
by
Noggin Means Brains
1
One of the real challenges I find in developing on no budget is the game aesthetic. Art devs are expensive and buying things out of the asset store is a dodgy proposition at best. You tend to get eith...
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New Menu System Up
August 31, 2024
by
Noggin Means Brains
I got the new menu system on the front end. There's a known bug that the tutorial pops up every time you go back to the menu. It's an easy fixt but I've run out of time for today and wanted to get the...
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Bug Fixes and a New Game Mode
August 29, 2024
by
Noggin Means Brains
I got into the codebase last night and did some segregation so I could put an end to breaking one play mode when I updated a different one. I also built a "dark" version of the free play mode to see i...
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A new Game Mode Available
August 27, 2024
by
Noggin Means Brains
This is version 0.3.00. It contains a new play mode called "Follow the Light" where you have a single active blob at at time and play follow the leader around the board. I somehow managed to alter the...
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New Level and Some Quality of Life Updates
August 25, 2024
by
Noggin Means Brains
Today I added a new level called "Eternal Play." In it blobs that you have passed through are deleted after a delay and a new one is randomly generated. This allows users to always have new blobs to f...
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Now Playable
August 24, 2024
by
Noggin Means Brains
The basic game loop is now playable. There are some known challenges. The mouse is still active while the game is playing. This limits your ability to turn because the mouse stops at the border. Also,...
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