Starting with "Tidepools"


So, this is my first non-business game.  I've been working for a while to learn Unity and Blender.  So far, pretty good with Unity.  Not so much with Blender.  

I got tired of the classes and decided to work on a project of my own.  The result is, "Tidepools."

The idea here is that, you can evolve and breed new versions of the creatures but you cannot change their behavior once they are released into the tidepool.

The 0.0.2 release is still entirely passive. You can watch the creatures move.  Day/night happens on it own, but there is no interactivity. My experience suggests that the herbivores will die out after about 8 - 10 minutes.  You can see some of the things I want in the final game though.  I like the landscape and lightbox, I like the "twitchy" movement of the animals. It reminds me of the way that crawfish move.


I do plan to build this out to a finished game with multiple levels, sound, etc.  It's just a hobby though so no guarantees on how long that will take.


Thanks!


Kate

Files

webGLBuild.zip 63 MB
Dec 29, 2022

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